Windows Phone 7 Mango (beta)
Quick hands-on walkthrough of just a few of the up and coming features to be released in next years ‘Mango’ update for Windows Phone 7.
The UI has really grown on me, looks so intuitive and clutter-free.
Kinect Graffiti
Wasn’t a fan of the other Kinect Fun Labs experiences but when I saw this I immediately thought about the number of creative ways it could be used for programming visual artworks.
I’d love to see what artists and designers like Daito Manabe could create by experimenting with such a tool. :-)
My Personalised Windows 8 Start Screen
After reading Paul Thurrott’s article Microsoft Hits One Out Of The Park With Windows 8 Start Screen and saw he created a personalised mockup of what his start screen may look like, I felt compelled to do the same in order to communicate just how dramatically different the UI is in terms of any other OS.
Try it out for yourself. Download the original image here then if you want edit it in a photo editing program like Photoshop. Next open it up in Windows Photo Viewer and click the ‘slideshow button’ to view it fullscreen.
I have viewed it on my 1080p HD monitor, 50” plasma TV and a netbook and the interface looks much more appealing and attractive than your standard desktop shell. I can only imagine how amazing it will look and feel on a tablet device. :-)
* If you would like to use my Photoshop document as a template, use the ask form on my blog here remembering to provide me your email address.
Microsoft Reveals Slick Windows 8 User Interface
Microsoft’s Steven Sinofsky and Julie Larson-Green showed off the much anticipated Windows 8 operating system for the first time at the AllThingsD9 conference on Wednesday.
New Apps and Seamless Experience
Windows 8 will support two application types: Classic ‘legacy’ applications that are backwards compatible and a new form of HTML5/Javascript app that takes full advantage of the fullscreen UI and touch capabilities. Both types of apps can run simultaneously side-by-side and snap and resize into place. This means the consumer will be given the freedom to cater their experience based on what device they use and how they use Windows. Do they want an immersive tablet experience, a slate-based experience for the enterprise or both?
Reimagining of Windows

“We’ve brought all the things you know and love about Windows Phone into Windows 8”
The design is based mainly on Windows Phone with it’s clean tile-based Metro UI but also draws inspiration from previous products such as Zune and Media Center. Windows 8 features a sleek hidden menubar called ‘EdgeUI’ on the right containing shortcuts to what seem to be global functions. Other features include the ability to swipe seamlessly across the screen to navigate through running applications (this approach seems much more fluid than your average task/app switcher) and an on-screen keyboard as seen on Windows Phone but surprisingly can also display a split-keyboard for thumb typing on a tablet or slate device.
In terms of what they have shown us so far, there is still a lot that has gone unanswered but they said all will be revealed in September at Microsoft’s developer conference named ‘BUILD’.
Watch the Full coverage here
Edit: More information surfaced at the Computex conference in Taipei (video here) that the two swipe functions (EdgeUI and the app switcher) were designed for tablets and slates in mind so the user could navigate and control most things with just their thumbs.
Kinect Sales Surpass Ten Million - Xbox.com
I can only imagine that means over 10 million disappointed customers; minus the ones that purchased the Kinect unit solely for hacking.
Until Microsoft releases some exciting Kinectable titles with engaging graphics and re-playability with an actual storyline, I can’t see any use for a Kinect. If you’re a parent with a large enough space; it’s the perfect platform for children under the age of 15, however as children grow older they require more stimulation and so far the Kinect games just don’t provide that stimulation.
Looking back on my own childhood, even early PC ‘pont-and-click’ games like Monkey Island or Toonstruck provided more stimulation and entertainment for years to come than what is being released today.
Microsoft Touch Mouse unveiled, available for $80 in June -- Engadget

I find this interesting as I’m working on several concept product designs for gesture based peripherals that do away with traditional hardware and focuses more on controlling the computer in a more naturalistic method. I think 2011/12 is the time for a drastic 360 on how we interact and engage with technology and it will start with the home entertainment/computer space.





